Tilemap Flags

The tilemap-flags.png represents tile collision data. Each tile can be assigned a specific color, and that color corresponds to an ID number flag. The PNG is read in 8x8 pixel chunks, but the first pixel color is used and the others are ignored. When a flag color is detected, the flag’s value is set. Here are the supported flag colors and their corresponding values:

Flag 0 #000000 Flag 1 #101010 Flag 2 #202020 Flag 3 #303030 Flag 4 #404040 Flag 5 #505050 Flag 6 #606060 Flag 7 #707070
Flag 8 #808080 Flag 9 #8f8f8f Flag 10 #9f9f9f Flag 11 #afafaf Flag 12 #bfbfbf Flag 13 #cfcfcf Flag 14 #dfdfdf Flag 15 #efefef

The best way to create a collision mask is to overlay the flag colors on the tile map and export them without the tiles in the background so they match up:

image alt text

It’s important to note that the tile-map.png needs to match the exact dimensions of the tilemap.png or they will not work.

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