Loading Data
When the Game Creator attempts to load a game from the Archive, the contents are copied over to the Game directory, and each file loads in a specific order. Knowing this order is important to understand how a game is prepared to be played by the engine. Here are the steps the Game Creators importer following:
System Data
Lua Code
System Colors
Color Map
Sprites
Tile Map
Tile Map Flags
Fonts
Metadata
All the data in a game project is loaded at run-time and parsed when a game first loads. After the game is running, changes made to the files require the game to reload and each file reimported. You to work on a project with an external editor while it is running then hit refresh Ctrl + 4 to see your modifications.